A simple game engine for Flash. Created for easy prototyping of playforming games.
Complete Object Oriented Code. Full single player game mode. AI driven final boss.
Made under the mentorship of Sony. Created in a large team at the Art Institute of Portland. Programmed weapon sets, game modes, and other gameplay elements.
Lead programmer for the Art Institute of Portland Production Team. Led a team of programmers to create a tower defense / exploration game in UDK. Coollaberated with art leads.